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Tuesday
Mar032026

Xreal 1S Unboxing and Use Case Review

This is an unboxing and product-awareness post - not a deep tech review.

I’m far from a dedicated tech reviewer, and that’s on purpose. Years ago, I did more fitness tech, but the review world has become insanely detailed. People invest massive time into specs, lab tests, and comparisons. That’s not really my lane.

What I do like to share are products I actually buy for myself, things I’m genuinely interested in using. If something feels useful, fun, or potentially helpful for day-to-day life, I’ll bring awareness to it. Maybe it’s something you’ll find interesting too.

The Wearable Tech Spectrum (And Why Glasses Are Getting Interesting)

Right now, there are a few different “paths” wearable tech can take:

  • Smart glasses with cameras and AI (like Ray-Ban Meta): great video, AI features, and convenience—but no display inside the lenses.

  • Simple display-style glasses: usually a small display in one eye. Handy for framing, quick info, maybe navigation, but not something you’d want to use to watch a ton of content.

  • Full VR headsets (like Meta Quest or Apple Vision Pro): incredible immersion and field of view, but not practical for walking around daily life. You’re not doing your grocery run with a headset on your face.

What’s exciting is where all of this is heading. Eventually, we’ll likely see glasses that combine the best of everything, camera, AI, display, comfort, and practicality, without looking weird in public.

Why I’m Interested in XREAL

If you want a wearable display that still looks like “normal” glasses, X-Real is one of the more interesting options. The model I’m unboxing here is the XREAL 1S, the latest version from a company that originally started as Nreal, then rebranded to XREAL.

I’ve owned earlier versions, including the original XREAL Air (basically the first “Air” generation). At a glance, the new ones don’t look wildly different, but there’s clearly more tech baked in now, as you’d expect after several years of development.

These are essentially display glasses, you plug them into something (phone, computer, console), and you get a massive screen in front of you. Think: your own private theater. Sitting on the couch, it can feel like you’re looking at a 100–200 inch screen.

They aren’t powered on their own. They draw power from whatever device you connect to via USB-C.

The Big Upgrade: Smooth Display and Screen Locking

With my older glasses, the experience was simple: the screen moved exactly with my head. If you turned your head, the whole screen came with you. No smoothing. No anchoring.

To get a more advanced experience, I used the XREAL Beam Pro, which is basically a dedicated device that adds features like:

  • smoothing

  • screen pinning/locking

  • pointer-style interaction

  • a more “spatial” interface

It’s essentially an Android-based device with a VR-like interface, not an Apple Vision Pro experience, but definitely more advanced than “just a screen on your face.”

Unboxing the XREAL 1S

The box itself doesn’t have much info on it, pretty minimal. Inside, you get:

  • a flat-bottom hard case (nice because it sits stable on a table)

  • a USB-C cable

  • no power adapter (because, again, these are powered by your connected device)

  • Extra nose pads (Small & Large as the Medium ones are on the glasses)

  • Manual

When I pulled the glasses out, a few things stood out immediately.

1) Thinner, cleaner screen design

The front section looks noticeably slimmer compared to my older pair. Less bulk, more refined.

2) Auto-tinting lenses

This is a big one. The S1 lenses can electronically tint even automatically

With my older glasses, if I wanted to block out the background for better immersion, I had to attach a physical cover/shade over the lenses. It worked, but it added thickness and felt a bit clunkier. The new auto-tint idea is cleaner and more “future tech.”

3) Audio upgrade

The 1S has Bose speakers built into the arms, which should improve sound quality compared to earlier models.

The “Eye” Accessory and Why It Matters

Along with the 1S, I also have the XREAL Eye, a small camera module that plugs into the glasses through a dedicated port under a cover.

This adds a major capability: 6DoF (six degrees of freedom) tracking.

Here’s the difference in plain language:

  • 3DoF = the system knows your head rotation (left/right, up/down, tilt). It can lock the screen in place in a basic way, but it doesn’t truly understand depth.

  • 6DoF = the system understands position in space, so the screen can stay anchored even as you move closer, farther, or shift around it.

That matters for real-world use. Example:
If you’re working on text, you can set a comfortable screen size… and then lean in closer to “zoom” naturally. It feels more like a real screen sitting in space rather than a flat image floating with your head.

One note: this type of tracking usually needs decent lighting to work well.

Quick Spec Comparisons (Old vs New)

Just comparing what I’m working with here:

  • Field of view: about 46 on the older setup vs about 52 on the new one (as I understand it)

  • Resolution: older is 1080p, new is 1200p (as I stated in the video)

  • Brightness: about 400 nits vs about 700 nits

  • Audio: Bose speakers on the new

  • Processing: new has built-in chip features, including 2D-to-3D conversion and screen-locking features without needing the Beam device.

  • Ability to add the Eye camera for taking videos and photos, along with 6DoF (six degrees of freedom)

Why Demos Are Hard (And My Plan)

Here’s the problem with reviewing display glasses: you can’t easily show what the wearer sees. There’s no simple “point the camera at it” solution that accurately represents the experience.

The workaround I’m planning is to use the Eye camera and the XREAL Beam Pro's ability to record what I’m seeing, combining:

  • what the Eye Camera sees

  • what the interface is showing in the glasses

That should make a future video far more understandable, because you’ll be able to see the “real world + the overlays” together.

Final Thoughts (For Now)

This was an unboxing and first look, just getting the hardware out, showing what’s included, and explaining what I’m aiming to use it for.

Next steps for me:

  • firmware updates (usually required)

  • real-world testing

  • practical usage examples (work, media, travel scenarios)

Once I’ve had time to actually use the 1S properly, I’ll come back with a more grounded opinion on whether it’s worth it and where it fits into a realistic “over-40 lifestyle” use case.

For now, I’m going to play with it, set it up, and have some fun with it.

Friday
Oct242025

How to Upload 3D Videos to YouTube That Actually Play in 3D (Meta Quest - Vision Pro & Most VR Headsets)

After Lots of Trial and Error I Finally Figured It Out!

After a lot of experimenting and troubleshooting, I finally figured out how to take 3D videos recorded on my XREAL Beam Pro and make them play back properly in 3D on YouTube, viewable through devices like the Meta Quest, Apple Vision Pro, and most other VR headsets.

It took quite a bit of trial and error, but the good news is that I’ve discovered a workflow that actually works, and it’s not that difficult to follow once you know the steps.


Mac & Android Perspective (But Works on iPhone and PC Too)

This guide is based on my workflow using a Mac and Android devices, but there are plenty of crossovers if you’re using an iPhone or Windows PC.

  • I use the XREAL Beam Pro as my main 3D camera, but this method also works with iPhone Pro models that record Spatial Video.

  • The only difference is that iPhone Spatial Videos first need to be converted to SBS (side-by-side) format, and I’ll show you a super easy way to do this.

  • While my process uses Mac software, you can easily find similar tools for Windows PCs to accomplish the same thing.


The Core Problem: 3D Isn’t Standardized Yet

One of the biggest challenges with 3D content is that it’s still not standardized.
YouTube, in particular, has changed its 3D and 360° upload process multiple times over the years.

They used to offer options to mark your video as 3D or 360° during upload, but those have since been removed.
Even worse, the metadata codes that used to work no longer do. You now need very specific 3D metadata instructions for YouTube to properly recognize and play your video in 3D.


Working With ChatGPT to Crack the Code

Over the past week, I’ve spent a lot of time testing different methods, even working with ChatGPT to figure out what actually works today.

At first, ChatGPT gave me instructions that seemed confident but didn’t produce the right results. After trying several variations (and combining them with some of my own ideas), I finally got YouTube to recognize and correctly play back 3D videos on most devices.


Device Compatibility (What Works and What Doesn’t)

This workflow ensures your 3D videos will play properly on most 3D-capable devices, including:

  • Meta Quest headsets

  • Apple Vision Pro

  • Other VR headsets and 3D displays

The only limitation I’ve found is with XREAL glasses (and similar AR glasses with built-in LCD panels).
These devices currently don’t support 3D playback through YouTube, though you can still watch 3D videos locally if the file is stored on the device you are playing it from.


Step-by-Step Guide: Making YouTube 3D Videos That Actually Work

Step 1: Record Your 3D Video

Start by recording your content in 3D using:

  • XREAL Beam Pro

  • iPhone Pro (Spatial Video mode)

  • Any other 3D camera


Step 2: Convert Spatial Video to SBS (Side-by-Side) Format

If you’re using an iPhone, you’ll need to convert your Spatial video into SBS format.

  • On a Mac, I use a program called Spatial Media Toolkit for Mac.

  • If you’re on a PC, you’ll need to find a similar alternative (but the process is the same).

Spatial Media Toolkit offers a free 7-day trial, and it’s worth checking out because it also has a cool extra feature:

You can convert regular 2D videos into very believable 3D videos, which alone might justify purchasing the full version.


Step 3: Inject the 3D Metadata Code and Save as MKV

This is the critical step that allows YouTube to recognize your file as 3D.

To do this, you’ll need to inject specific 3D metadata into your SBS video file using MKVToolNix, available for both Mac and PC.

Here’s what you do:

  1. Open your SBS video in MKVToolNix.

  2. Under the Properties section, set:

    • Display width/height to 1920x2160.
      (It might seem strange, but this ensures the correct aspect ratio when YouTube plays it in 3D.)

  3. In the Stereoscopy dropdown menu, choose:

    • “Side by Side (left first)”

  4. Save your file in MKV format — this container is required because it holds the 3D metadata YouTube needs. (You may need to manually retype the file extension ".mkv"at the end of the video name before saving if it exports as something other than ".mkv").

Without these metadata details, YouTube will treat your upload as a regular 2D side-by-side video.


Step 4: Upload to YouTube

Once you’ve completed the steps above, you’re ready to upload your MKV file to YouTube.
YouTube will now properly recognize your video as 3D, allowing supported devices to automatically play it back in 3D mode.

And that’s it, your workflow is complete!

Watch my video for even deeper instructions on how to Upload 3D Videos to YouTube That Actually Play in 3D.

Watch in 3D

Watch in 2D